House of Games, a classic psychological thriller, masterfully immerses the audience in a world of deception and manipulation. The emotional landscape is dominated by **Anxiety** and **Anticipation** as protagonist Margaret Ford is drawn deeper into a complex con, constantly questioning what is real. **Confusion** is a key audience response, mirroring Margaret's own disorientation as the layers of the scam unfold. **Surprise** is frequent due to unexpected twists and reveals, while **Fear** and **Anger** arise from the protagonist's vulnerability and the calculated betrayals. **Disturbing** elements stem from the moral ambiguity and the psychological games played, fostering **Empathy** for Margaret's plight and **Curiosity** about the intricate workings of the con.
Rate the Movie
Emotion Statistics