As an 'Animation, Adventure, Comedy' film from the Doraemon series, the audience's primary emotional responses are driven by **Humor**, **Joy**, and **Happiness**, stemming from Nobita's antics, Doraemon's gadgets, and the lighthearted discovery of Fuuko. The adventure aspect introduces significant **Excitement**, **Anticipation**, and **Curiosity** as the friends explore new lands and uncover the mysteries of the Wind and Storm Villages. The conflict with the possessed Nobuo and the Storm Village generates **Anxiety** and a degree of **Fear** for the characters' safety, balanced by strong feelings of **Love** and **Empathy** for Fuuko and the bonds of friendship. The resolution brings **Relief** and **Satisfaction**, while a touch of **Melancholy** or **Sadness** may arise from the bittersweet nature of parting with a new friend, a common theme in Doraemon movies.
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